Wednesday, November 30, 2011

4.3 Death Knight Changes & Info

Patch 4.3 is upon us. Finally. At last. Saying that is funny to me because I never thought I would get sick of Firelands and it also seems like it was just starting. I will admit I was getting a bit bored there near the end of 4.2 but that might also have something to do with external influences. Between Skyrim and beta testing SWTOR forcing myself to log on to WoW for tired content was just not happening. Patch time was needed.

There doesn't seem to be too much for DPS Death Knights in this patch, then again I feel like we were at a fairly balanced place. Some people argue that of the melee classes we struggled but in the hands of a skilled player those vacuum generated numbers can be overcome. I will say regardless of being manhandled by Ghostcrawler very little for 4.3, Death Knights seem to be poised to get the nerf bat maybe sooner than later. It's interesting how it all panned out. This seems to be the DK tank patch of love.

Jump for some more.

Thursday, November 17, 2011

Malice Firelands Recap

This is a recap video of our time in Firelands. This was T12 raiding along side of a great group of raiders. From various beliefs and walks of life we get together to commit digital murder of evil pixels. Enjoy and see you for T13

Thursday, November 3, 2011

What Can Brown Do For You?

The State of the Warrior in 5.0

Big things are coming. There really is no other way to put it. Mists of Pandaria has announced some big things ahead for Warriors - while this is truly big this for all the classes, lets focus of the Warriors for now.

 The biggest change that Blizzard has announced for our beloved class is a complete retooling of the talent trees. Gone will be the days of cookie-cutting specs (for the most part) and more emphasis will be placed on the feel of abilities, and how well certain “flavor” abilities will enhance the Warriors abilities to dominate on the battlefield.

I guess the largest change is that we now get 6 talent points—one at 15, at 30, 45, 60, 75 and the final at 90. That is it. Not every other level like it is now, not every level like we had before. Six whole talents points. Spend them wisely. The other change to this is that there is one unified talent tree for all 3 specs—there will be an Arms tree, a Fury tree and a Protection tree with spec-specific abilities, but as far as the customizable talent trees there will only be 1 tree that you actually spend points in.

The advantage to having only six talent points is that a lot of the filler talents that bolster an ability or two are gone. It is unclear if these functions are going to be rolled into the actual abilities in the different trees, or if they simply go away. It is still too early to tell. One thing we can report on is the different abilities from the talent tree.