Monday, October 31, 2011

The 5.0 Talent System: A Critique

A few days I ago I sat down and really looked at the new talent tree for 5.0 / MoP for Death Knights and what we have to look forward to in the next 12 months or so. I will admit that some of the abilities are really interesting and I look forward to experiencing them. Being a DK that mainly plays PvE content I felt a bit short changed by the Cataclysm abilities, which doesn’t appear to be happening again.

Even though I’m excited for the new talents, there was something that was bothering me about the new lay out and delivery system. As I sat there watching the Blizzcon coverage that explained how the new talent system worked, as well as the total class coverage I began to analyze talents from both a players perspective and Blizzards. I understand this is as much a business to Blizzard as it is a game to the players, however when there is something I disagree with I have the unique advantage of blogging about it.

I have to say I’m really not in favor of the new talent tree idea laid out at Blizzcon. I’ve read some posts on this topic already and it seems many people are excited for the talents but disappointed with the talent tree – I totally agree. More after the jump.

Wednesday, October 26, 2011

Raiding Versus Rated: A tale of PvE vs. PvP

Holyzyro is a Protection Paladin for <Malice> of Haomarush. He has joined our raiding crew for Firelands and is shield bashing his way as a regular tank for our raid team. He plays a shadow priest as well. This is his first post as a guest poster for Ferocious Inspiration. We look forward to seeing what he brings to the community.

Many players will argue the difficulty of PvE against PvP differs greatly. They mostly argue PvE is easier than PvP however a handful of people would disagree. So to help those who want to know, I'm going to be breaking down the differences between the different levels of PvE against the various brick walls you smash into and sometimes through in PvP.

But first, what is PvE and PvP? Both are synonymous with classic pen and paper RPGs and almost anything dealing with the video game industry. PvE (Players vs. Environment) is usually taking into account an actual player versus any non-player, i.e. a mob. Many people don't realize that PvE was revolutionized way back during the historical "Spartacus" era with Roman royalty and elite laying on couches watching various criminals, slaves, and even suicidal warriors do battle against various beasts, lions being the most popular. Of course we cannot forget what created it all, PvP (Player vs. Player), in 310 BCE when some blood thirsty Romans known as the Campanians conquered the Samnites and decided to do battle with those who survived. This later died off for about 75 years or so until it was brought back.

So why do we continue this insane tradition of battling against various machine and flesh A.I. in a virtual world? Keep reading and find out!

Tuesday, October 25, 2011

Blizzcon Reflections 2011

The Venue
Blizzcon is a busy and exciting time for anyone who plays World of Warcraft. To us here at FI that is no exception. The three of us are professionals IRL and two of us have kiddies so our time is always limited. However we still make sure to allocate some time to our favorite hobby which this weekend included Blizzcon coverage.

To be honest being a part time blogger is hard during Blizzcon. There is so much new info and data coming out that it is hard to blog about the new exciting things and be complete while still being able to enjoy the news yourself! Just like our new Pandaren friends, the key is with balance and inner peace!

Click the jumparoo for a few brain picking questions I floated around the FI virtual office.

Monday, October 24, 2011

5.0 Preview | Death Knight Talent Tree

As many of you are aware, this year at Blizzcon they once again turned our world upside down in terms of talenting. After the last change (the consolidation of the talent trees) I could not believe they would attempt to modify that system again, let alone this drastically. The sticker shock I first experienced was slightly soothed by some of the new talents (and finding out that some abilities will be base abilities) but at the end of the day it is what it is....a risky move.

I want to go over the options for DK's today and explain some of the new abilities as I understand them. Let it be said that nothing is set in stone and until launch everything is subject to modification. This section could be revised (and it probably will) or it could be removed all together (a lovely pipe dream). Let it also be said I'll be talking about the abilities as I understand them from the Dev panel and the tooltip information. When I get into the beta (did you hear that Blizzard, WHEN oh WHEN) I will be trying them all out, as well as different talenting options, to see if my analysis holds water.

With that hold on to your asses and click the jump!