Sunday, May 15, 2011

PTR 4.2 Paladin Tier 12 Set Bonuses

The first pass of Tier 12 set bonuses has hit the PTR and they are interesting.  Keep in mind the first pass almost never makes it to live, but give us an idea of what the developers are thinking of for bonuses.  Want to know how they plan to help Holy keep their mana up?  How much Parry is being added when Divine Protection is being used?  Perhaps how long they may be extending Zealotry for Retribution Paladins will pique your interest.  The full list after the jump.

  • Item - Paladin T12 Holy 2P Bonus -- Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
    • 2% base mana really isn't all that great, but with a 40% chance I could see this happening a lot, which is probably why they didn't want to start with a higher number.
  • Item - Paladin T12 Holy 4P Bonus -- Your Divine Light also heals a nearby injured target for 20% of the amount healed.
    • Looks like they are trying to add a smart heal to Divine Light, which takes a large amount of mana to cast in the first place.  With the 200% healing crits it would be interesting to see how much this actually heals.  Also, can the 20% heal crit as well?
  • Item - Paladin T12 Protection 2P Bonus -- Your Shield of the Righteous deals 20% additional damage as Fire damage.
    • Buffing our most damaging attack?  Yes please.  Pretty run of the mill for the 2-piece.  I'm hoping eventually it will stop being +5% damage to crusader strike, +20% damage to Shield of the Righteous so something a bit more interesting.
  • Item - Paladin T12 Protection 4P Bonus -- Your parry chance is increased by 12% while Divine Protection is active.
    • This is decent to up Parry chances, but with an entire Raid devoted to fire damage I'd rather have something like it reducing magic damage taken 12% more.  You can't parry a fireball!
  • Item - Paladin T12 Retribution 2P Bonus -- Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
    • So Crusader Strike puts a DoT on the target? Interesting, can it crit? Does it count if Crusader strike crits?  A lot of questions for this still.
  • Item - Paladin T12 Retribution 4P Bonus -- Increases the duration of your Zealotry ability by 15 sec.
    • Yummy? More time getting 3 Holy Power for every crusader strike?  Yes please!  This would put it up to 35 seconds which is almost as long as Bloodlust/Heroism/Time Warp lasts.
I could see a lot of these changing.  Each has a nice base, added healing or damage, but some seem a lot more powerful than others.  The Zealotry seems like a really powerful and the smart heal seems nice, but once blizzard starts getting the numbers in from the PTR these values are bound to be adjusted.

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