Monday, October 4, 2010

4.0.1 Paladin | Protection Glyphs

Now that we have a spec and a rotation. It might be a good idea to get all your glyphs setup. Remember you only need to learn a glyph once and then you have it forever in 4.0.1, but you will need something called vanishing powder to replace or remove any glyphs.

Now let's take a look at all the available Protection Glyphs.

There are three types of Glyphs now. Prime, Major, and Minor.

Prime Paladin Glyphs:

Glyph of Crusader Strike increases the critical strike chance of your Crusader strike by 5%.

Glyph of Exorcism makes Exorcism do a bit more, but because of the cast time, prot won't be using up a prime slot on this Glyph.

Glyph of Hammer of the Righteous makes your Hammer of the Righteous do more damage, both holy and physical damage increased by 10%

Glyph of Judgement increases judgement damage by 10%

Glyph of Seal of Truth grants 10 expertise while Seal of Truth is active.

Glyph of Shield of the Righteous now adds 10% damage.

So taking a look at the list above, only a few stick out.

Glyph of Crusader Strike
Glyph of Hammer of the Righteous
Glyph of Judgement
Glyph of Seal of Truth
Glyph of Shield of the Righteous

Only three of these can be used.

Glyph of Shield of the Righteous is in, this is your best damage and threat ability.
Glyph of Judgement is out, this actually is now one of the lowest damage abilities we use.
Glyph of Hammer of the Righteous is okay, but without inquisition we will have issues with AoE tanking anyways I'd step away from this glyph.
Glyph of Seal of Truth is good if you need expertise, which I always love.
Glyph of Crusader Strike helps where we need it, our entire rotation is now based off of this ability, adding another 5% chance to crit with our new most used ability is win in my book(I will do some PTR testing on this to be sure)

So I end up taking.

Glyph of Shield of the Righteous
Glyph of Seal of Truth
Glyph of Crusader Strike.

Major Glyphs

Glyph of Consecration length to Consecration and the cooldown.

Glyph of Dazing Shield adds the daze back into Avenger's Shield.

Glyph of Divine Plea is changed to now increase Divine Plea to give 5% more of your total mana back now.

Glyph of Divine Protection changes Divine Protection to have 0% physical reduction, but a 40% reduction in magical damage.(I am assuming it is not literal otherwise the magic reduction of +20% of 20% would equal 24% magic reduction.. 20% for 4% is not a good thing.)

Glyph of Divinity can be used by prot, but no idea why you would want it other than if you REALLY want to give a healer more mana by using it on them.

Glyph of Focused Shield is for people who have boss and trash specs.

Glyph of Holy Wrath adds elementals and dragonkin to the stun part of Holy Wrath, which at is base only stuns Demons and Undead.

Glyph of Salvation stops all new threat for the duration instead of reducing threat for the duration.

Glyph of the Ascetic Crusader reduces the mana cost of prot's most used ability.

Again only three of these can be taken.
What would be in.

Glyph of Holy Wrath
Glyph of the Ascetic Crusader

Depending on your needs, Glyph of Consecration might be nice if you don't want to worry about the cooldown as much, but this adds no extra damage to your rotation.
Glyph of Divine Plea adds more mana regen, but I haven't had an issue with mana in 4.0.1
Glyph of Salvation would be a good one to cast on the highest output DPS on a pull such as a moonkin or a destruction warlock so that they don't have to wait to DPS while you build aggro on the boss.

Minor Glyphs
I'm just going to list the ones I would use:

Glyph of Blessing of Kings
Glyph of Lay on Hands
Glyph of Truth

There is always wiggle room for changes in this, but most of this is pretty common sense.

1 comment:

dark_evil583 said...

Glyph of Lay on Hands is not a Minor glyph, it's a Major!

Instead u should choose Glyph of Blessing of Might