Wednesday, October 29, 2008

My To Do List

Here is a list of things that I would like to do when I hit 80.
  • Solo Fel Reaver[s] - payback beyatch.
  • 5 man Karazahn.
  • Kill Doom Lord Kazzak
  • Solo BC 5 mans as far as I can.

RIP Shattrath City 11/13/2008

I'm honestly wondering what will become of the mighty Shattrath city. A few weeks
back I was running around Sithilus helping people run some quests and I realized
that pre-BC this place had to be a hotbed of activity. As one of the zones of the highest
level cap, plus one that held a pvp minigame I'm sure it was gankcity. You would
be hard pressed to find anyone there now. It's just so hard to imagine Shat
completely empty. My suggestions for it? I think they should open it up like any
capital city - include some trainers and perhaps some auction houses. That way when I'm power leveling my alt from 60-70 I don't have to worry about traveling back to Azeroth. Currently that is just not feasible - if they included all that in Shat the other capital cities would become ghost towns. With the coming of Northrend more people will be back on Azeroth and there is not the concern of creating these ghost towns. Another suggestion? Have a special Shattrath hearth stone that is always available or maybe on a reduced cool down. That way I can head down to the capital cities for training and auctions, and then within 15 minutes be able to get back and begin questing once again. Will that be
enough to save it? Probably not. As I level alts through Outland into Northrend
why bother going to Shat? I'll just park my toon at my nearest quest hub. With the
new hotness being Northrend located back in the old world, why bother stepping
through the dark portal ever again? I can just hit the auction house in Silvermoon City then bust it to Northrend. Thanks for a good time Shattrath. Call me? No, that's OK - I've got your number, I'll give you a call...er, you know....ah sometime.....

Two Weeks.

Two whole weeks until WOTLK comes out and my life once again takes a infernal spin for the worst. By that I mean back I'm going back to the level grind. I'm excited to see what we have in store for the opening quests. When my first toon was grinding to hit the level cap I relied so heavily on QuestHelper to guide me along. With all these new quests, will there be QH or Carbonite data available day 1? I'm assuming that data collected from Beta info will be used in the opening stages and that many quests will be very similar to those actually in the release version. When I think about BC ending, I get all sad but really when I think of it - what exactly IS BC? Is it the raid bosses? Some would argue yes but then again in order to get to those raid bosses what is the first essential step? Questing. To the core, it's all the zones of outland and the quests grinding to 70. So why am I so upset it's ending? I hated the grind from 60-70. That grind only took me around 1 month, so I could be in WOTLK raids as soon as Christmas. That would be fun as hell, in my opinion. But what to do? Who knows when the next xpac will be released so should I plow through on my hunter or stop and work on my druid? I'm a hunter at heart but the benefits to leveling the druid are plentiful. He's easy to level, first and foremost. Second, once I get to 80 I can specialize in any role that's needed - healer, tank, dps both melee and ranged. The Druids viability was totally buffed for BC and I imagine that will continue into WOTLK. With the combination of healing/damage into spellpower it's become even easier to be truly hybrid. My hunter is limited to ranged DPS and I have a feeling with all these people attempting DK's right out of the gate, there will be a real need for DPS at the beginning of WOTLK endgame. This would allow me to quickly get thrown in to the action as top DPS for progressions raids versus working my Druid - by the time he was there I'm sure the raids would be on farm. As you can see I'm in total conflict.

Monday, October 27, 2008

échouer!

http://www.wowinsider.com/2008/10/27/the-undead-plague-ends-today/

We have good news and bad news. The good news is, if you hated dealing with
zombies and the plague, it's going away in just a few hours. The bad news is, if
you loved dealing with zombies and the plague, it's going away in just a few
hours. Tigole confirmed it in a thread on the General forums, and also mentions
that this isn't all that they have planned for the pre-Wrath umm... festivities,
I guess?

He doesn't go into specifics about what will be happening next,
but the plague is going away. The special bosses and the necropoli wil be around
for awhile yet, a week for the former, a few days for the latter, but the
zombies will be no more as of noon PST. Tigole also assures us that this had
nothing to do with the whining. This part of the story had simply run its
course. We have no idea what's next, but whatever it is, I can't wait to see it.


For the record, in an in-game support mail message that was sent to me, Blizzard acknowledged they were unprepared for the ways in which the mechanics of the event had played out within the world, and flat out apologized once again.

I'll be honest; I really enjoy this event on my hunter. I never thought I'd say this but the Island seems to be the only safe place! I can still do my usual dailies and when groups of zombies appear elsewhere, I round em up with my tankzilla and Thunderstomp \ Volley the fuck out of them. Even though my repair bill has never been higher I crack up every time a zombie lunges out from a hut in TB and eats my brains. For someone at the endgame level this is a great chance to do something new and refreshing.

Unfortunately there are always two sides to be told. Given the xpack coming VERY soon I've been eagerly leveling my druid alt, attempting to get him into WOTLK content asap. This is Blizzards stated goal and a good reason they began DK's at level 55 and not 1. With the mechanics of zombification the way they worked out, it was impossible to do anything short of kill/be killed. WoW is all about play style choices. When I get frustrated at PvP [oh I do] I choose not to queue up for another BG. When I'm sick of getting punched in the mouth by a raid/instance boss, I go farm ore. When I get sick of working professions I go auction stuff and get paid. Image the newly converted player trying to struggle to get to the level cap or push on through to WOTLK content - this event would probably be enough to make them seriously think about buying the xpack or not. The good majority of us here have given days to this game and this just becomes a hiccup, albeit humorous, side story to remember down the road. To me, this was a fine example of poor marketing and project management on the part of Blizzard. I sincerely hope this type of under sight does not make its way into the quality of WOTLK.

Sunday, October 19, 2008

Patchtastic

Well the patch is here, and not without problems. It's honestly inevitable that Blizzard could incorporate such a large patch and not have hiccups. Very similar events occurred with the pre-bc content patch as well. Regardless I've had the opportunity to play my spec and toon a bit here and there since that time [running Karazahn, Tempest Keep, and Heroic MgT]. First and foremost, every class has been strutting around announcing "Wow [insert class] are so OP now!". If all the classes are OP - wouldn't that make us all even? It's true, as I play my hunter I find that I almost feel god-like but I've still been bent over a couple times by a [insert class]. I'll explain a bit more about the changes I've had the time to play around with.

I think I shall start with the pets. First of all, my main solo pve pet is a Gorilla named Viagrilla. This guy is a serious Tankrilla. Boasting 11k+ hp and nearly 15k armor at one point I had every single mob Scarlet Monastery on him and with Mend Pet, he never dipped below 70%. His main AOE aggro hold is Thunderstomp, basically hits anyone in his range for around 300-500 damage. This can also crit and I've been witnessing it hit for around 1100-1500 to all surrounding mobs. I basically insert a line into my shot macro that will assist off him to ensure whoever I'm single targeting he is also growling/taunting. I have no fear tanking a room of 6 lvl 70 mobs, where before I'd fear to have any more than 2 at a time on a pet. Honestly by the time I get to mob #6, Thunderstomp has almost killed said mob anyway. Awesomeness. This week also marked the start of the Hollow’s Eve events and as a true testament to his tanking ability, we downed the headless horseman 4 times with my pet as MT. Group composition was Hunter/pet Mage, Priest, Shaman, Pally. No one even neared him on the aggro table.

My raid pet is still my black and white tiger. She's has been putting out massive amounts of dps just like a good kitty should. Skill wise there is some good with the bad. First of all - they now give us more skills than button space so it's impossible to have all your pet abilities out on the bar. This would be fine [as I don't use all the skills my pet has] except certain skills that I do not like/want to use seem to be glitched. Example, before Prowl was a learned skill from training certain cats. Now it's standard equipment. I do not like prowl, sure the 50% opening attack bonus is nice, but I prefer not to have her take forever to get to her target. For some reason every time I log or switch pets, prowl gets turned back on and is auto selected. Given that there are not enough pet spaces on the bar, I have to open my spellbook, go to pet, find prowl and deselect - turn off. Wow, I liked it more when I just never taught her the skill in the first place. I hope this is resolved. On to the good. Heart of the Phoenix is amazing simply put! Basically once every 10 minutes you can revive your pet instantly with full health and happiness. Essentially if you have to revive your pet more than once in most raid boss fights you are noobtasic - go play "Hello Kitty Island Adventure". Given that, this is your freebie in the event it happens once. Your pet is now back up, full health, ready to get back in there and get punched in the mouth. What an awesome skill. The best part is there is no % chance - if it's off cooldown, full revive. Finally the skill that seem to increase happiness as my pet is dealing damage - I shouldn't even have to post anything about how awesome that is. I have not carried food in my bag since the patch. 'nuff said.

Mechanically there are a few changes both good and bad that I've noticed so far. Long gone are the days of mashing a shot rotation button. We actually have to pay attention now. First of all Steady Shot will not clip auto shot so a shot rotation macro is mainly useless, but I still use it to cast SS/Rapid Fire. Here is where the problem arises - the "improvements" to the tab targeting system. Essentially you can still mash that macro or SS button but once your target is dead, another target is automatically acquired. If you keep mashing, a autoshot/SS will be fired off at said target. Pray to GOD that is not a CC'd target or one in a new group that has yet to be pulled. In solo pve situations this has been less bothersome, but in raid situations this can be a raid wiper. My solution thus far has been to stay out of range of any new groups [as to not shoot one], also as the mob nears dying I lay off my macro mashing routine want wait to see what is newly acquired. I've been playing around with game settings to see if there is a way to turn this off - so far nothing. There have been a few changes that I actually do like. First, if your pet is set to defensive [mainly what I use in solo pve situations] and you begin autoshot or cast any kind of special shot on a mob, your pet will automatically begin to attack your target. No longer do you have to command your pet attack first then start shooting. Of course, if your pet is set on passive he will just stand there next to you. Now, I use a macro for casting Hunter's Mark / Pet Attack so this is mainly used by me for evasive situations. Still nice improvement in my opinion.

Skill wise the talk on the street is Hunter's improved AOE and trust me - it' warranted. Volley is now an instant cast, plus the attack scales with attack power and can crit. Combined with my Tankrilla's Thunderstomp, I can decimate groups of lowbie enemies plus Volley alone can cause a fair amount of havoc in battlegrounds. With the changes to the amount of interrupt that damage does to a channel/cast volley has been extremely successful for me in the last week. AOT Viper was something that I was not looking forward to [given the damage reduction debuff when used] but honestly - I was dead wrong. The biggest difference I've noticed personally is more fluctuation in mana reserve but totally worth it given the insane speed at which I can regen mana now. In essence instead of adding a variable amount of mp5 depending on current intellect and mana level, the new AOT Viper regens mana based on the speed of your weapon. With my current set up, I'm usually in AOT Hawk and as a result slaughter 5-6 mobs with ease and quickness, then switch to AOT Viper and kill one mob to regen the lost mana. This mob might not go down as quickly but the trade off is a full mana supply. I'll switch back over to AOT Hawk to down 5-6 mobs, then rinse & repeat. Before I would mainly stay in AOT Viper and combined with other variables [Efficiency, Mana Oil] rarely have my mana reserve dip below 50%. The new style is very easy to get used to and I'm enjoying it immensely. The word is Blizzard will be nerfing AOT Viper, unfortunately I can see that coming a mile away - my only hope is they forget! [yeah right] The last thing I want to talk about is Disengage. For those unfamiliar it was a melee attack used to lower your threat and exit combat when used. The thought was to have a target in your melee range turn back to your pet/tank and leave you alone when used! The new skill will do that as well as rocket you back about 10-15 yards. One thumbs up on the actual improvement and a second thumb up for it's fun factor. Woot.

As for the blizzard nerf on raid bosses, good idea but perhaps a little too late in my opinion. The basic idea was to reduce the HP of raid bosses by 30% to allow for players who are very casual players to see the content and get the loot. Given the closeness to the expansions release many small guilds and causal puggers will not have time to read and formulate the strats. My guild had strats prepared on many raid bosses short of SWP so I feel like guilds such as ours are the real benefactors - maybe that was truly Blizzards intention. Regardless my first venture into Karazahn was a jokefest - it was no harder than a regular 5 man. In fact, I also ran Heroic MgT and had more difficulty in there, than in Kara. Karazahn was fully cleared [all bosses] in 3 hours. I was very impressed.

All in all this seems to be a very exciting time and I'm looking forward to seeing the expansion.

Tuesday, October 14, 2008

Pictures

Being as tonight is the last LAST night before the pre-WOTLK expansion patch, I decided to take a couple snap shots of my hunter on mounts around Shattrath City. Enjoy! They may end up being headers for the blog one day - who knows!

Unlimited Free Image and File Hosting at MediaFire

Unlimited Free Image and File Hosting at MediaFire

Unlimited Free Image and File Hosting at MediaFire

Gear Check

As the patch and expansion are upon us - I have been fighting the realization that I'm soon to replace all my hard earned EPIXX with level 70+ greens/blues [gulp]. Well in order to better help myself and maybe others I've created a simple spreadsheet that will show exactly what effect an equipment change will have on your hunter. This is done with numbers and percentages, as well has a nice visual color change. If there is a positive increase, the result would be in green. If the result is negative, it's red. Pretty simple, huh? I mainly used this to get an idea of what changing enchants and/or gems would do to a single piece of gear but it works perfect for comparing two different pieces as well. Next time you consider tossing that green aside, make sure you run it through here first Pedro.

Blachand's Gear Checker
So here is screen shot of this in action, comparing to close pieces of gear. Enjoy.

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Monday, October 13, 2008

CHA CHA CHA CHA CHANGES

Ok as always I switch my talent spec around about as often as I change my underwear. Luckily that means I'll be changing about everyday [well good for the people around me] so today I've been working on my specs again. I'll give the links and then the descriptions for each one. I've decided to modify slightly some spec for grinding and end game raiding. Once again these are all temporary - who knows that will actually make it into the game and what will get nerfed before the patch/expansion. Without furthur interuption, here goes.

*********

Level 70 - Leveling Spec
http://wotlk.wowhead.com/?talent=cVbhzggRVd0eoL0eM0M

Beast Mastery (49 points)
Endurance Training - Rank 5/5Increases the Health of your pet by 10% and your total health by 5%.

Focused Fire - Rank 2/2All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.

Thick Hide - Rank 3/3Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.

Aspect Mastery - Rank 1/1
Aspect of the Viper - Reduces the damage penalty by 10%.
Aspect of the Monkey - Reduces the damage done to you while active by 5%.
Aspect of the Hawk - Increases the attack power bonus by 30%.

Unleashed Fury - Rank 5/5Increases the damage done by your pets by 20%.

Improved Mend Pet - Rank 2/2Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity - Rank 5/5Increases the critical strike chance of your pet by 10%.

Spirit Bond - Rank 2/2While your pet is active, you and your pet will regenerate 2% of total health every 10 sec., and increases healing done to you and your pet by 10%.

Intimidation - Rank 1/1Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline - Rank 2/2Increases the Focus regeneration of your pets by 100%.

Frenzy - Rank 5/5Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Ferocious Inspiration - Rank 2/3When your pet scores a critical hit, all party members have all damage increased by 2% for 10 sec.

Bestial Wrath - Rank 1/1Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Serpent's Swiftness - Rank 5/5Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.

Longevity - Rank 3/3Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.

The Beast Within - Rank 1/1When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Kindred Spirits - Rank 4/5Increases your pet's damage by 16% and you and your pet's movement speed by 8% while your pet is active. This does not stack with other movement speed increasing effects.

Marksmanship (12 points)
Lethal Shots - Rank 5/5Increases your critical strike chance with ranged weapons by 5%.

Careful Aim - Rank 3/3Increases your ranged attack power by an amount equal to 100% of your total Intellect.

Mortal Shots - Rank 2/5Increases the critical strike damage bonus of your ranged abilities by 12%.

Rapid Killing - Rank 2/2Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 20% additional damage. Lasts 20 sec.

Survival (0 points)
None

*********

Level 80 - Pre-raiding Spec
http://wotlk.wowhead.com/?talent=cVbhzggRVd0eox0eV0MVz

Beast Mastery (50 points)
Endurance Training - Rank 5/5Increases the Health of your pet by 10% and your total health by 5%.

Focused Fire - Rank 2/2All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.

Thick Hide - Rank 3/3Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.

Aspect Mastery - Rank 1/1
Aspect of the Viper - Reduces the damage penalty by 10%.
Aspect of the Monkey - Reduces the damage done to you while active by 5%.
Aspect of the Hawk - Increases the attack power bonus by 30%.

Unleashed Fury - Rank 5/5Increases the damage done by your pets by 20%.

Improved Mend Pet - Rank 2/2Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity - Rank 5/5Increases the critical strike chance of your pet by 10%.

Spirit Bond - Rank 2/2While your pet is active, you and your pet will regenerate 2% of total health every 10 sec., and increases healing done to you and your pet by 10%.

Intimidation - Rank 1/1Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline - Rank 2/2Increases the Focus regeneration of your pets by 100%.

Frenzy - Rank 5/5Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Ferocious Inspiration - Rank 2/3When your pet scores a critical hit, all party members have all damage increased by 2% for 10 sec.

Bestial Wrath - Rank 1/1Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Serpent's Swiftness - Rank 5/5Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.

Longevity - Rank 3/3Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.

The Beast Within - Rank 1/1When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Kindred Spirits - Rank 5/5Increases your pet's damage by 20% and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.

Marksmanship (21 points)
Lethal Shots - Rank 5/5Increases your critical strike chance with ranged weapons by 5%.

Careful Aim - Rank 3/3Increases your ranged attack power by an amount equal to 100% of your total Intellect.

Mortal Shots - Rank 5/5Increases the critical strike damage bonus of your ranged abilities by 30%.

Rapid Killing - Rank 2/2Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 20% additional damage. Lasts 20 sec.

Efficiency - Rank 5/5Reduces the Mana cost of your Shots and Stings by 10%.

Readiness - Rank 1/1When activated, this ability immediately finishes the cooldown on your other Hunter abilities.

Survival (0 points)
None

**********

Level 80 - Raid Spec
http://wotlk.wowhead.com/?talent=cebMzgxkVu0eox0eV0MVz

Beast Mastery (50 points)
Improved Aspect of the Hawk - Rank 5/5While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.

Endurance Training - Rank 3/5Increases the Health of your pet by 6% and your total health by 3%.

Focused Fire - Rank 2/2All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.

Improved Revive Pet - Rank 2/2Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Aspect Mastery - Rank 1/1
Aspect of the Viper - Reduces the damage penalty by 10%.
Aspect of the Monkey - Reduces the damage done to you while active by 5%.
Aspect of the Hawk - Increases the attack power bonus by 30%.

Unleashed Fury - Rank 5/5Increases the damage done by your pets by 20%.

Improved Mend Pet - Rank 2/2Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity - Rank 5/5Increases the critical strike chance of your pet by 10%.

Intimidation - Rank 1/1Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline - Rank 1/2Increases the Focus regeneration of your pets by 50%.

Frenzy - Rank 5/5Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Ferocious Inspiration - Rank 3/3When your pet scores a critical hit, all party members have all damage increased by 3% for 10 sec.

Bestial Wrath - Rank 1/1Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Serpent's Swiftness - Rank 5/5Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.

Longevity - Rank 3/3Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.

The Beast Within - Rank 1/1When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Kindred Spirits - Rank 5/5Increases your pet's damage by 20% and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.

Marksmanship (21 points)
Lethal Shots - Rank 5/5Increases your critical strike chance with ranged weapons by 5%.

Careful Aim - Rank 3/3Increases your ranged attack power by an amount equal to 100% of your total Intellect.

Mortal Shots - Rank 5/5Increases the critical strike damage bonus of your ranged abilities by 30%.

Rapid Killing - Rank 2/2Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 20% additional damage. Lasts 20 sec.

Efficiency - Rank 5/5Reduces the Mana cost of your Shots and Stings by 10%.

Readiness - Rank 1/1When activated, this ability immediately finishes the cooldown on your other Hunter abilities.

Survival (0 points)
None

**********

Level 70 Gorilla - Solo PvE Pet
http://wotlk.wowhead.com/?petcalc=0hzGbMM00z

Tenacity (13 points)
Charge - Rank 1/1Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 7371s2% for its next attack.

Great Stamina - Rank 3/3Increases your pet's total Stamina by 12%.

Natural Armor - Rank 2/2Increases your pet's armor by 10%.

Spiked Collar - Rank 2/3Your pet does an additional 6% damage with all attacks.

Pet Barding - Rank 2/2Increases your pet's armor by 10% and chance to Dodge by 2%.

Guard Dog - Rank 2/2Your pet's Growl generates 20% additional threat and 10% of its total happiness.

Taunt - Rank 1/1Your pet taunts the target to attack it for 3 sec.

**********

Level 80 Gorilla - Solo PvE Pet
http://wotlk.wowhead.com/?petcalc=0hzGhMr00z

Tenacity (16 points)
Charge - Rank 1/1Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 7371s2% for its next attack.

Great Stamina - Rank 3/3Increases your pet's total Stamina by 12%.

Natural Armor - Rank 2/2Increases your pet's armor by 10%.

Spiked Collar - Rank 3/3Your pet does an additional 9% damage with all attacks.Pet Barding - Rank 2/2Increases your pet's armor by 10% and chance to Dodge by 2%.

Avoidance - Rank 2/3Reduces the damage your pet takes from area of effect attacks by an additional 50%.

Guard Dog - Rank 2/2Your pet's Growl generates 20% additional threat and 10% of its total happiness.

Taunt - Rank 1/1Your pet taunts the target to attack it for 3 sec.

**********

Level 80 Cat - Raid Spec
http://wotlk.wowhead.com/?petcalc=0moc0fc0c0z

Ferocity (16 points)
Cobra Reflexes - Rank 1/2Increases your pet's attack speed by 52857s1%. Your pet will hit faster but each hit will do less damage.

Great Stamina - Rank 3/3Increases your pet's total Stamina by 12%.

Bloodthirsty - Rank 2/2Your pet's attacks have a 20% chance to increase its happiness by 5% and heal 5% of its total health.

Spiked Collar - Rank 3/3Your pet does an additional 9% damage with all attacks.

Avoidance - Rank 3/3Reduces the damage your pet takes from area of effect attacks by an additional 75%.

Spider's Bite - Rank 3/3Increases the critical strike chance of your pet by 9%.

Call of the Wild - Rank 1/1Your pet roars, increasing the melee and ranged attack power of all party members within 40 yards by 10%. Lasts 20 sec.

Sunday, October 12, 2008

OOM?

As I read more and more into the incoming talents and modification I grow increasing concerned with mana regen for hunters. As Blizzard is now in essence crippling our grinding sustainability when we use AOT Viper [not to mention for the BM hunter, Efficiency is now too deep in the MM tree to get to]. I opted to use Roar of Recovery to help offset this. I'm still concerned with future issues with mana, I feel like come end game raiding Hunter's are going to be cast aside for always being OOM or crappy DPS. For instance I'm always near the very top the dps charts but never below 50% mana during a raid boss fight. Why? I use Sup Mana Oil plus always leave AOT Viper on. With Sup Mana Oil/AOT Viper/Efficiency/Blessing of Wisdom/Spirit buff I actually increase my mana pool with the basic BM 1:1 shot rotation. Most hunter's question why I don't use AOT Hawk. Well first of all the mana drain is HUGE and you can spend more time drinking pots and switching to AOT Viper to recover while I'm slangin' arrows cuz. Indeed many hunters that spend the majority of the time in AOT Hawk find themselves below me DPS wise...WAY below me. Being a BM hunter is all about sustained DPS, not burst. If you are the bursty type, try MM - that's more the style. Don't get me wrong, when it's crunch time I'll pop it all, trinkets+Blood Fury+AOT Hawk but that's only when I know the shit has hit the fan or the boss is pushing daisies prior to my mana pool running out. I hope by the time some hunters breach lvl 80 Blizzard has figured this out, because I'm honestly worried.

WOTLK Pet Spec

Here it is in all it's glory. My solo pve/pvp pet spec. Fluffy [as he's lovingly called] is gettin' some upgrades. By the time I hit 71 I'm hoping to put the single point into Beast Mastery to get the extra 4 talent points, plus maybe by then I'll have found a good exotic to tame. As it currently stands I'm happy with Fluffy/Cloud/Tsunami so until I can get some more mobility around Northrend and really scope the pet scene, I'm good to roll as is.

Level 68 Ravager [Fluffy]
Cunning (13 points)
Cobra Reflexes - Rank 1/2Increases your pet's attack speed by 52857s1%. Your pet will hit faster but each hit will do less damage.

Dash - Rank 1/1Increases your pet's movement speed by 80% for 16 sec.

Great Stamina - Rank 3/3Increases your pet's total Stamina by 12%.

Natural Armor - Rank 2/2Increases your pet's armor by 10%.

Spiked Collar - Rank 3/3Your pet does an additional 9% damage with all attacks.

Avoidance - Rank 1/3Reduces the damage your pet takes from area of effect attacks by an additional 25%.

Feeding Frenzy - Rank 1/2Your pet does 6% additional damage to targets with less than 35% health.

Roar of Recovery - Rank 1/1Your pet's inspiring roar restores 30% of your total mana over 9 sec.

Grindin' Again

As we all begin to switch gears from end game raiding to re-entering the level grind, once again it becomes important to closely take a look at our talent tree. With the addition of more talent points to be distributed as well we many adjustment/additions, this is an exciting time for all hunters alike. I'm not here to tell you how to play, if you are an end game hunter you know how. The path to 70 is no easy task, unless of course you hired a third world power leveler to do your grunt work for you.

What I do want to point out is when looking at possible talents to spend points on, do so with an open mind. Consider talents you normally would not include in your tree. Example? Spirit Bond is a talent that provides a small HoT on you and your pet [while they are active] and increases any healing to you/pet by a percentage. Due to the fact that the increase to healing is a new addition to that talent, Spirt Bond was overlooked by many end game bm raiders. This is a great addition for the leveling bm hunter, in the aspect that it lowers downtime and increases sustainability while grinding. Also, points spent toward Ferocious Inspiration talent might be less benefitial while you solo/small group grind to 80.

Here is my work in progess talent tree for when the patch hits.

Level 70 Hunter (50/11/0)
Beast Mastery (50 points)
Endurance Training - Rank 5/5Increases the Health of your pet by 10% and your total health by 5%.

Focused Fire - Rank 2/2All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.

Thick Hide - Rank 3/3Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.

Aspect Mastery - Rank 1/1

Aspect of the Viper - Reduces the damage penalty by 10%.

Aspect of the Monkey - Reduces the damage done to you while active by 5%.

Aspect of the Hawk - Increases the attack power bonus by 30%.

Unleashed Fury - Rank 5/5Increases the damage done by your pets by 20%.

Improved Mend Pet - Rank 2/2Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity - Rank 5/5Increases the critical strike chance of your pet by 10%.

Spirit Bond - Rank 2/2While your pet is active, you and your pet will regenerate 2% of total health every 10 sec., and increases healing done to you and your pet by 10%.

Intimidation - Rank 1/1Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline - Rank 2/2Increases the Focus regeneration of your pets by 100%.

Frenzy - Rank 5/5Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath - Rank 1/1Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Catlike Reflexes - Rank 1/3Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%.

Serpent's Swiftness - Rank 5/5Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.

Longevity - Rank 1/3Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.

The Beast Within - Rank 1/1When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Cobra Strikes - Rank 3/3You have a 60% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.

Kindred Spirits - Rank 5/5Increases your pet's damage by 20% and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.

Marksmanship (11 points)
Lethal Shots - Rank 5/5Increases your critical strike chance with ranged weapons by 5%.

Mortal Shots - Rank 5/5Increases the critical strike damage bonus of your ranged abilities by 30%.

Go for the Throat - Rank 1/2Your ranged critical hits cause your pet to generate 25 Focus.

Survival (0 points)
None

Welcome.

Wrath is now about 1 month and counting down - that is, if Blizzard delivers. I figured now would be a good time to start my blog, a twisted look into the mind of a hunter. This seeks to be a canvas of my thoughts and ideas regarding the most popular class in the World of Warcraft as well as the community itself. I must warn you, when it comes to blogs I come and go in spurts. Some weeks/months/years I'll update all the time. Sometimes it will go dormant. Considering the majority of items published here will never be read by anyone but myself and my mom [hi mom!], this should not be a big deal. My guild, one of about 350 members is primarily a raid guild. With the expansion coming soon, the raid schene has dramatically dropped off. This gives me a little more time to get this up and running pre Wrath. Furthurmore, the guild website is never a good outsource of sharing ideas and opinions. There seems to be way to many chiefs, not enough indians around there and the general goal is to prove who has the bigger WoW penis.

Example #1
Me: Hey I know in the upcoming expansion loyalty is removed from pets and that they are auto leveled with -5 your level but does anyone need to run ramps so I can level my new cat?

People: You do know that in the upcoming expansion loyalty is removed from pets and that they are auto leveled with -5 your level?

Me: uh......yes. [seriously?]

People: You are just wasting your time.

Me: uh.....thanks.....I think?

[pause for effect]

Me: Does anyone need to run ramps so I can level my cat?

So here I am, keyboard in hand. Warning: I am opinionated, very seldom do I embrace others ideas, and I'm simply intolerate of change - after all I have the biggest WoW penis.